0.0.4 Update
The new 0.0.4 update is here! The main and biggest feature - Physical Block Destruction! Now when you break any block - you will see how it is crumbling and falling into pieces without a major fps drop! All pieces are real-time, not baked, and working with all systems - this means you will always see a real simulation that will cast shadows, emit light, and hide/unhide lens flares and volumetric rays!
A list of all changes is here:
Big Changes
- New Destruction System! Now each block you destroy will separate into many smaller pieces with cool and realistic physics! Almost without losing fps (at least on my pc - 200 to 180-190). Currently, the landscape isn't working well, future updates might change that
- Fully rebuilt internal building logic (now you can place blocks under other blocks and overall placing blocks is much smoother and predictable)
- Optimization - 10% more fps +-
- Faster loading of the level - still better to wait 1-5 mins to fully load the map to get max fps (I might optimize it further or give a notification when loading is ready in the future updates)
- Fixed collisions for all meshes to always walk smoothly without jumping on half blocks and iron blocks
- I think fixed (or improved) the saving position of the player to prevent him fall under the ground - but still, there might be problems, better save only on placed blocks!
- Added ability to enable/disable blocks destroying simulation from the settings menu
- From now all settings will be saved within your save file, but be aware that Main Menu still will have default settings at each start, but after load, you will get all settings back
- 5 new blocks
Small Changes
- Project is now properly named and with a proper icon (in exe file, task manager, and everywhere else)
- When changing Hotbars - objects in the hand also will change
- Objects in hand and images (only blocks for now) on hotbars now will have changed textures when you change the type of blocks from the left inventory menu
- Holding a torch will light up your surroundings
- The credits menu is updated with new names!
- Fixed - audio settings from Main Menu weren't affecting audio after entering the game
Environment Changes:
- Huge balcony with a flag - first of the enormous structures
- Huge Unfinished road
FPS: 195-210 on my PC (RTX 4090, Ryzen 5 5950X and 128 GB RAM
Files
Get Minecraft 2.0 Demo - Unreal Engine 5
Minecraft 2.0 Demo - Unreal Engine 5
How Minecraft 2 would look without limitations of platform and ideas? Destruction, Realistic 3D Blocks, Building system!
Status | In development |
Author | Lehusha |
Genre | Survival, Adventure |
Tags | 3D, Exploration, First-Person, Minecraft, Photorealistic, Physics, Singleplayer, Unreal Engine |
More posts
- 0.0.6 Update: New Horizons: Infinite Worlds!16 hours ago
- 0.0.5 Update: Quests!5 days ago
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